WORLD UNITE REVIEWS
PART 5 OF 12: SONIC UNIVERSE 77
We just finished Act one of Worlds Unite is behind us, but I’m far from done. There is a second and third act to come up, and if we want to put it behind us, I better get my booty in gear. So we’ll dig right into Sonic Universe 77.
So we start with our heroes looking at the mess that is their merged world, and then we see a gathering of the various heroes. While Sticks, the Boom representative is not joining them, X remarks something about Sticks mentioning ‘spy brooms’.
And that is something that gets resolved in the battle books again! But I will adress that certain battle so I can finally tell people how bad Sticks is as a character…Yeah, it’s no secret, I do not like Sonic Boom. It dissapointed me after it hyped itself up as the next big franchise. But the worst thing that was brought forth was Sticks.
Oh sure, she may appear funny. On occassion she may be. But that’s rarely. And she is socially awkward because she is a jungle girl. Yeah I can buy that. That’s not a problem. But she’s also paranoid. There is a huge problem with that…I am going to build on a few quotes of my good friend Scott when he was commenting on Sticks, so I hope he doesn’t mind it when I quote him (though a bit toned down;
“Her paranoia is kind of a plot device rather than a personality trait. I mean her paranoia SOMEHOW manages to help her guess what Eggman's next scheme is, and she's always right. And it's not funny either, it's lazy writing. You DO NOT use a character's personality traits as plot-devices. Oh and paranoia should be a weakness, not a strength for a character! That's just basic logic!
Also, according to Scott, someone on Youtube made an AMAZING point about why Sticks's paranoia is actually a hindrance to her character as opposed to being a relate able personality trait. You see, her paranoia isn't used as a character flaw or anything, it ends up being played as a strength and it allows Sticks to shirk responsibility. Instead of learning from her mistakes and learning not to be so paranoid, the writers try to justify her paranoia and indicate that "Being paranoid is actually a GOOD thing" by having Sticks's paranoid ravings always be right. This is not only insulting to people who actually suffer from paranoia, but it's a terrible message for Sticks to deliver to the kiddies.”
You ask how me why I take it so seriously. Well, because in my youth, in high school, I actually suffered from paranoia, brought on by constant bullying (I’m luckily better now) and I can safely assume that it is not a matter I can take lightly, or the writers for that matter because it’s a real condition and I know first hand how grave it is.
Paranoia should work the following way: if it’s a heroic character, you must know he did something bad in the past or he hides an important secret that could spell disaster (like seeing a crime in action and asked to testify against a maniac for example), it’s natural in that case to be scared or confused. A good example, Mad-Eye Moody from the Harry Potter series. He was responsible for filling half the wizard Prison Azkaban, and has made a lot of enemies, so no wonder he’s paranoid. And it’s a paranoid delusion that can actually come through because he was kidnapped in the fourth book and held prisoner.
If it’s a villain suffering from paranoia, either is it because of a corruption of sorts (if he was good before) or have him become paranoid because of karma, because he’s the bad guy and deserves to suffer. But Sticks isn’t one of those, or is not supposed to be.
You may think: ‘Okay, she brings up bad memories for you and you make some points, but don’t you think you are taking it a bit too far?’ No, I don’t because now I am digging into the actual Sticks battle from the Battle Book that definately proves once and for all that she is not a good character, not in terms of writing, and definately as a person herself.
She attacks Roll with the Training simulator of the Sky Patrol because she thinks the broom Roll has is evil. Yeah…she attacks Roll…for, even if we believe her delusion, may be held hostage or controlled by the ‘evil broom’ and may be an innocent victim, she doesn’t even try to reason first or to get the ‘victim’ to safety instead unleashing the arsenal. And those are not holograms, they are real, as Roll is clearly frightened and doesn’t come out on top unscathed. She could have suffered real damage.
And crazy is not equal to stupid. So would Sticks not inform anyone about her suspicions? They may not believe her, but hey, it’s what you should do. Second, how is Sticks, a jungle girl, so good with the Sky Patrol’s tech, able to operate the Holo-deck? And once again, are you aware that she is attacking Roll just to get at her broom? Innocent bystanders mean nothing to her, and it is reinforced by the fact that she dragged the chimp and beaver from her own world, two defenseless civilians who got pulled in the middle of a war where they can’t fight or contribute and those two are going to be traumatized by the end of it. No really, they will really be traumatized, they show it in the books.
Sticks is crazy, stupid and psychotic. You can argue about how you disagree about her being funny or her paranoia, but the fact she attacks Roll and endangers two random bystanders instead of asking help from her more competent friends, no one can deny that there is something seriously wrong with that. Sticks is a bitch in this issue. And if you still want to defend that…pitchforks on the left, torches on the right, form a mob and come at me!
And the worst is Roll is too easy to forgive her for the misunderstanding, and even feeds her delusion by saying the broom is actually a double spy. I’d shove that broom up her ass faster then you could say ‘You mad bro?’
And yet again, I haven’t made it beyond the first page of this issue without it leading into a huge problem.
We cut to Eggman and Wily, running from the Zeti, and being saved by Xander Payne. You know I almost forgot he was into this because he has so few appearances in this despite the role he’ll play later on.
Oh, and on the Sky Patrol, Sticks returns and asks what she has missed.
George Takei: You are made of stupid!
So, they are comparing notes and wondering what to do next about this ‘Sigma threat’ as Xander Payne comes onto the Sky Patrol with the two evil scientists. The heroes are not stupid (aside from Sticks) and put them in the brig and start questioning them. The doctors asked to be released in exchange for intel on Sigma. The heroes reluctantly comply, while Xander stays in the prison cell until the third act. Yeah, what a waste.
The mad scientists explain that Sigma drains energy from the unified world, and that a single world would be consumed too quickly, and had the worlds merged to create a longer lasting battery of power…That does not make any sense. And what is the energy of the world? Mana? Chaos energy? If you are shoving fictional science down our throats, you can at least elaborate on it a bit better. Still not the most confusing thing in these books.
We get a few moments seeing Sigma overlook his mechaniloid production, and the heroes and villains of both worlds working together. There are some neat refs and interactions, but they are cut too short because they had to make way for long drawn out fight scenes and filler…shame, I think that the character moment between Nicole and Tempo if elobarated upon could really work in a good crossover.
Oh, and Wily’s robot master Shadow Man says he plans on backstabbing the heroes, but nothing comes of it. And we see why I call the Genesis Portals plotfart portals as Sigma uses it to revive Mavericks that have served him in the past. They appear mindless at first only retaining their loyalty towards him…which is not true for other Mavericks as you will see they don’t act mindless at all.
Also, another point that proves this crossover is too heavy on the Mega Man side, the robot army only consists of Mavericks. Just like the Robot Master army from the first crossover. To make it balanced, at least toss in a few Badniks, some Legionnaires or some other villains…Sigma can revive Mavericks, no reason he could not revive, summon or brainwash baddies destroyed by Sonic like Mephiles the Dark or Black Doom…If he can create a time clone of a Maverick, who says he can’t do it, he never denied he could.
The heroes make their way to the Lost Hex with the Sky Patrol, Sigma sending out the Deadly Six and an army of Mechaniloids to hold of the heroes. This issue ends with both sides ready to duke it out.
This issue…is one of the least bad issues of the crossover, and the only thing I could be really mad about, Sticks, was just brought on by the fight from the Battle Books that ties in with this specific issue, but it was not part of it. If you cut out Sticks entirally…the issue is ok as the plot moves forward and there were a few neat character moments.
That’s the nicest I’ve been for any of the issues (not counting the part with the Battle Book) but don’t get used to that, people. Because something may come up next time again…